D1x ships vs rebirth ships
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D1x ships vs rebirth ships
I've been seeing a lot of shots that in D1x would have been dodgable since they went under me by a hair, but that doesn't happen in rebirth; i was wondering why?
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bahamut
- Posts: 508
- Joined: Wed Oct 30, 2013 10:52 am
If you mean vanilla Rebirth, that's probably the collision bug manifesting. If you mean Retro . . . I don't know, that shouldn't be happening -- take demos demonstrating the effect, and I'll do analysis to get to the bottom of it!
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Drakona
- Site Admin
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- Joined: Fri Aug 30, 2013 5:35 pm
You know, I feel like I've seen this too. Could it just by the departure from p2p to c/s?
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melvin
- Posts: 515
- Joined: Thu Mar 20, 2014 11:23 pm
That shouldn't affect collisions. The c/s architecture is just network architecture--all traffic flows through the host. The way they're processed and by who should mostly be unchanged, and at any rate, collisions are still client-side.
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Drakona
- Site Admin
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Good to know. I think some inaccurate tutorials about quake c/s vs descent p2p may have clouded my thinking.
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melvin
- Posts: 515
- Joined: Thu Mar 20, 2014 11:23 pm
5 posts
• Page 1 of 1