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DKH Savage - Edit Request

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Re: DKH Savage - Edit Request

Postby Mark392 » Mon Aug 22, 2016 3:06 pm

I've always sank deeply into walls in Lurk...
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Re: DKH Savage - Edit Request

Postby Jediluke » Mon Aug 22, 2016 3:29 pm

It's a bug.
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Re: DKH Savage - Edit Request

Postby melvin » Mon Aug 22, 2016 3:59 pm

I still remember the kill Morfod got on me with that bug. Only slightly more BS than all his other kills.
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Re: DKH Savage - Edit Request

Postby roncli » Mon Aug 22, 2016 6:56 pm

It's a level design issue. Basically, the walls in question are overlapping cube edges, which Descent doesn't handle very well. The solution would be to redesign one or both of those two rooms so that instead of overlapping cube edges, you would join two cubes and add a wall. That should fix the issues.
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Re: DKH Savage - Edit Request

Postby Cyrus » Mon Aug 22, 2016 7:00 pm

Roncli, a better question is - why the hell can't Luke see it? What setting do I, Vaniac, and morf have on that allows us to see it but not him? I certainly don't have dynamic lighting on as I know that is forbidden plus I'm not the one hosting the games and that is set to off normally.
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Re: DKH Savage - Edit Request

Postby roncli » Mon Aug 22, 2016 7:02 pm

I'm as confused on that as he is. I could see it just fine in the demos.
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Re: DKH Savage - Edit Request

Postby RiTides » Mon Aug 22, 2016 7:05 pm

It's a programmer joke - whatever it is, first attempt is to call it not a bug, but a feature ; ). Drakona knows this! Obviously though, if it's not the same for everybody that's something to fix if possible.
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Re: DKH Savage - Edit Request

Postby Drakona » Mon Aug 22, 2016 7:07 pm

That's a bug, and not terribly easy to fix in Retro, I don't think. Better not to build levels that way.

How did we not know about this before now? We've been playing Lurk, as a core level even, for like 2.5 years now???
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Re: DKH Savage - Edit Request

Postby Jediluke » Mon Aug 22, 2016 11:07 pm

I certainly never knew about it...hell I still can't see it on my computer.

I'm the only one not cheating apparently!!! ;)
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Re: DKH Savage - Edit Request

Postby Sirius » Tue Aug 23, 2016 1:58 am

Okay, I'm going to have to go look for this. Shooting weapons through walls is one of my favorite things. (Just ask Naphtha)

Edit: Think I see it. Yeah, you could just pull the back wall in a couple units and it should be sorted. Even put it on a vertical slant if you're feeling super-fancy. A relatively easy fix without wrecking flow/movement. Less so if you try to fix it from the other side though.
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