Well, I mean, if you're someone who
likes gauss in D2, as I am . . . it's all good.
And for what it's worth, the beefing up of gauss applies to single player, too, which is
very good.
I do think we're done with gameplay changes now. This gauss bug was the last in-game problem on my list of things to look at -- especially since fixing it cleared up three or four other things -- and I'm starting to hear from people, "This is the best version I've ever played" and even "It's perfect, don't change it any more".
That's not to say we won't uncover some other subtle problem in the next few months. The level of play is high enough now that we are starting to uncover bugs
in the original game and find them to be intolerable. That could happen again as we all get better.
But the only projects I have on my list aren't physics-changers. In fact, there are only two important things left at all: I need to do peer-to-peer for anarchy, and we need true in-game ping and loss displays. On top of that, Realm has offered to build a mac version of both D1 and D2 Retro 1.2, which was the
other important thing. After that, it's all inessential meta stuff like observer mode.
So I'm hopeful that the gameplay is stable at this point. I think, at least for ladder matches, we could play on 1.2 for a long time -- though I'd want ping and loss displays if I could get them; I grew up on D1x, and it had them. So maaaaaaybe one more version after this one.
We're very close to stability, though. Very close indeed. With the exception of client/server, I literally am not aware of anything else I perceive as 'broken'.