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Re: Overload
Posted:
Sat May 19, 2018 1:06 pm
by PaveL96
Nice! That is fantastic!
PaveL96
Re: Overload
Posted:
Sun May 20, 2018 2:40 am
by roncli
Re: Overload
Posted:
Sun May 20, 2018 6:55 am
by Jediluke
Lee....I expect you to upload all of Mega-Core immediately!
Re: Overload
Posted:
Mon May 21, 2018 3:26 pm
by Swarthy
Somehow they got Wrath in there!! Wraith is Wrath if I'm not mistaken. I want a level building kit ASAP!!
Re: Overload
Posted:
Mon May 21, 2018 8:26 pm
by Entropy
I think a look at D1 levels that would fit the different gameplay of OL would be a worthwhile effort. My vote (and what I'll be trying to do) is to import Dukebox in OL when it hits. I think more fight-y levels like it that incorporate more verticality suit OL a bit better (mostly due to the rotation differences and equal yaw and pitch speeds).
Re: Overload
Posted:
Tue May 22, 2018 6:11 am
by The@$$Man!
If you were to port the D1 levels over to Overload they would pretty much all play VERY different. Even Wrath plays different due to the different weapons and the massive size of the ships. The ratio (ship:level) size just seems to be off compared to Descent but then again its not Descent. Descent wouldnt allow you to do half the things you can in Overload which is both a good and bad thing depending on how you look at it.
Re: Overload
Posted:
Tue May 22, 2018 6:36 am
by Jediluke
True, I'm expecting the need to make adjustments but it still should supply a decent base from which to beginsculpting from.
Re: Overload
Posted:
Sat May 26, 2018 2:16 am
by Lee
Re: Overload
Posted:
Mon Jul 23, 2018 2:36 pm
by RiTides
Sorry to reply to a few old threads ; ) but is there a list somewhere of levels that have been imported for Overload?
Edit: Whoops, looks like the custom levels can’t be loaded for multiplayer just yet (coming later in the year).