Lee - test plz? :)
Posted: Mon Jun 04, 2018 8:20 pm
Hi Lee - I have a "feature-complete" update to DLE here: https://www.dropbox.com/s/jvxad60pfky88 ... ta.7z?dl=0
It has an update that should let it read and write .dtx patches for D1 levels. I don't currently have a VM setup to run DTX; eventually I could do that but since I know you already use DTX, I wanted to ask a favor if you have time to do so... would you be able to check
1) That .dtx files with door textures load (and save... fingers crossed there's no difference, but sometimes problems happen) in this version of DLE?
2) that .dtx files with non-door animated textures (there are differences in how Descent handles them) load and save properly?
By "load properly" I mean that you can see the replaced textures in the main level view and the custom texture editor. By "save properly" I mean that, if you save the level, it will load correctly in D1X and if you export the .dtx patch and open it in DTX, the textures appear and are not corrupted or something.
In the meantime I'll do some of my own testing - I changed quite a few code paths and need to be sure they all work. This is the last thing I'm adding to 1.12.31 though, so I'll send it off to Diedel once I'm confident it works.
Cheers!
(Anyone else who is reading: feel free to try it and test also. There are quite a few other changes I've made to the program, just haven't had the chance to type up a change-log yet.)
It has an update that should let it read and write .dtx patches for D1 levels. I don't currently have a VM setup to run DTX; eventually I could do that but since I know you already use DTX, I wanted to ask a favor if you have time to do so... would you be able to check
1) That .dtx files with door textures load (and save... fingers crossed there's no difference, but sometimes problems happen) in this version of DLE?
2) that .dtx files with non-door animated textures (there are differences in how Descent handles them) load and save properly?
By "load properly" I mean that you can see the replaced textures in the main level view and the custom texture editor. By "save properly" I mean that, if you save the level, it will load correctly in D1X and if you export the .dtx patch and open it in DTX, the textures appear and are not corrupted or something.
In the meantime I'll do some of my own testing - I changed quite a few code paths and need to be sure they all work. This is the last thing I'm adding to 1.12.31 though, so I'll send it off to Diedel once I'm confident it works.
Cheers!
(Anyone else who is reading: feel free to try it and test also. There are quite a few other changes I've made to the program, just haven't had the chance to type up a change-log yet.)