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Re: Mapping competition Submissions Summer contest
Posted:
Sat Jun 13, 2015 12:23 pm
by Sirius
Re: Mapping competition Submissions Summer contest
Posted:
Sat Jun 13, 2015 3:46 pm
by roncli
Entropy,
The guy who designed Skybox made a map for D3, I think it was Pyroglyphic 2, that had teleportation in it. It was a very interesting mechanic.
Re: Mapping competition Submissions Summer contest
Posted:
Sat Jun 13, 2015 4:06 pm
by homeyduh
We kinda derailed the thread lol I started a teleport thread over at DBB:
http://descentbb.net/viewtopic.php?f=22&t=22162
Re: Mapping competition Submissions Summer contest
Posted:
Mon Jun 15, 2015 11:22 am
by homeyduh
Submission #2, resubmission of Echoes. Fixed all the illegal geometry and added some new features to make the map a little more user friendly and easier to navigate. Added a little overlapping cubes in a couple of areas to make mind games a little more interesting. Not sure how effective they are in practice.
http://www.enspiar.com/dmdb/viewMission.php?id=1033
Re: Mapping competition Submissions Summer contest
Posted:
Mon Jun 15, 2015 4:54 pm
by Jediluke
Posting some screen shots of your level may also help entice people to download it and try it.
Re: Mapping competition Submissions Summer contest
Posted:
Mon Jun 15, 2015 5:15 pm
by homeyduh
Will do tomorrow. Or later tonight if all my babies and wife are asleep at the same time XD I hope you all like it though. Roncli's shows the map, minus the adjustments and fixes I made to it. And yes, I got rid of that stupid pillar in the middle of the dog room
Re: Mapping competition Submissions Summer contest
Posted:
Wed Jun 17, 2015 11:25 am
by homeyduh
Map Submission #3 Arising
www.enspiar.com/dmdb/viewMission.php?id=1037Small, asymmetrical map with a pretty significant secret. Once you find it, bask in the glory, but try not to get shot.
Still can't figure out how to get the screen shots to come out right. Will look more into it later.
Re: Mapping competition Submissions Summer contest
Posted:
Wed Jun 17, 2015 9:48 pm
by roncli
What's with the strange pyro in the door?
Edit: Here's the ghost ship in question. Apparently it's not a network entity, and can exist in different places on different people's screens.
Re: Mapping competition Submissions Summer contest
Posted:
Thu Jun 18, 2015 9:42 am
by homeyduh
Honestly I haven't the foggiest idea where it's from. I've never seen it until you posted the up last night. When I test the map in single player, it doesn't show up. I believe that that ship is from the player #0 spawn. I'll check to see if it's a game type problem or something.
So how was it? I heard " Too many homers/missiles" at one point. It also seemed that you guys liked that the map changed once you found all 3 secret rooms in the correct order. I was worried that you wouldn't, but was glad when I saw it in action. The gameplay in the video looked the way I hoped it would play out.
Re: Mapping competition Submissions Summer contest
Posted:
Thu Jun 18, 2015 10:21 am
by Morfod
Disregard the homers comment. Any amount of homing missiles is too much for me