Awwwww . . . that's so sweet.
I just observed something interesting with ShadowHyena. In either vanilla 58.1 or sniperpackets, he can't play with long packets. Both ships just sit still -- while they rotate, they don't move. There's some base Rebirth bug with the long packets and his system -- I can't imagine what.
We were able to play with sniperpackets + short packets, though, and it worked out okay. The ships felt a little 'off' compared to what I've gotten used to in the last 24 hours (I'm spoiled now!), but that could easily have been the connection (which wasn't great). The sniper packets still work, though, and we still had the extra-deadly vulcan. Extra-deadly fusion, too, judging from the scorch marks on my pyro.
So that's an option.
Speaking of extra-deadly vulcan, I've been hearing that the new vulcan might be too deadly. I know it'll take some time for that all to shake out, but I would really like to hear the opinions of our top pilots on that.
Speaking as a middlin' silver pilot, I don't think the vulcan is too deadly. It can definitely stand up in a dogfight, which it didn't really used to be able to do unless it was coming from DKH . . . but it's not dominant. I'm still finding I use plenty of different guns, and my vulcan loses to fusion often enough.
On the whole, I like it. But I'm really anxious to hear from the larger community. That was the one thing I was worried might be a negative effect of the sniper packets.