Some levels that people might like to play
Posted: Sun Mar 06, 2016 8:06 am
I was bored a few days ago and went through my list of levels to try to find ones that might be interesting to play, levels that I've never seen other people play on. I figured I'd share my list. A level I consider "decent to play on" is determined by a couple of factors. Levels like Logic or Ascend or "DKH levels" are what I consider to be a bit more intricate than some of the more basic levels from earlier times. There aren't too many of these that I don't already know about. A lot of levels are basically large two-storey squares with tunnels connecting different parts of the square together. This is sort of the baseline for a "decent level". I look for level of complexity with how interconnected everything is as well as geometry that I think is kind of interesting. Neptune for instance, has a good flow between the different parts of the level and the 2-cube wide hallways are also good to fly in, however the overall intricacy of the level is somewhat low.
List in somewhat alphabetical order:
DFactor
Ctrl
Zenith
Inept
Jediluke
Jester
Last Conflict
Melee
Brocolli
Nugget
Rapture
Razor
Remix
Rip
Salute
Savage
Tantrum
Tiptoe
Trix
Vex
Xtasy
Junior (Is w/ vulcan a separate version?)
Power Pro
Levels that might be good for larger games or teams:
Panic 1
Revnic
Sandbox
Some levels I thought are pretty decent, and some levels have some unique features. Tiptoe has a dogfighting room that's 3 cubes high, provides a very different experience. Also has an interesting flow because most of the tunnels in the map connect to the back half, and that section only has one direct tunnel to the dogfighting room. I really like Power Pro, after playing a few games on it I think it does the best job at concentrating the RPS aspect of Descent, and is sort of one of those 'perpetual dogfighting' maps. There's no real ratting or playing evasive and shooting homers like on other levels. It also has no vulcan or spreadfire which I like.
I'd like more levels for teams. I think that levels are good for teams when they're bad for 1v1's. I think it was Drakona who posted a while back about a dumbbell shaped level, and how bad that would be because it's just a choke point and both players in a 1v1 would just sit there and do nothing. However in the team games where I've had the most fun, the King-of-the-Hill kind of map-flow is the best and I want to find more levels like these.
List in somewhat alphabetical order:
DFactor
Ctrl
Zenith
Inept
Jediluke
Jester
Last Conflict
Melee
Brocolli
Nugget
Rapture
Razor
Remix
Rip
Salute
Savage
Tantrum
Tiptoe
Trix
Vex
Xtasy
Junior (Is w/ vulcan a separate version?)
Power Pro
Levels that might be good for larger games or teams:
Panic 1
Revnic
Sandbox
Some levels I thought are pretty decent, and some levels have some unique features. Tiptoe has a dogfighting room that's 3 cubes high, provides a very different experience. Also has an interesting flow because most of the tunnels in the map connect to the back half, and that section only has one direct tunnel to the dogfighting room. I really like Power Pro, after playing a few games on it I think it does the best job at concentrating the RPS aspect of Descent, and is sort of one of those 'perpetual dogfighting' maps. There's no real ratting or playing evasive and shooting homers like on other levels. It also has no vulcan or spreadfire which I like.
I'd like more levels for teams. I think that levels are good for teams when they're bad for 1v1's. I think it was Drakona who posted a while back about a dumbbell shaped level, and how bad that would be because it's just a choke point and both players in a 1v1 would just sit there and do nothing. However in the team games where I've had the most fun, the King-of-the-Hill kind of map-flow is the best and I want to find more levels like these.