Homing Missles Question
Posted: Thu Mar 17, 2016 1:11 am
So after viewing the old UDL match listing, and seeing some of my comments, I noticed I had a tendency to call people "homer boaters", a term I honestly don't even remember.
But I seem to recall that back in the days of D1X, the behavior of homers was directly related to your CPU speed. Is this correct? They were handled client side, and if you had a faster CPU, they would track you faster and therefore be harder to avoid.
At the time of UDL in 2002, I believe I had an Athlon 1.2ghz which was pretty snappy for the time. There were faster, but I'm sure lots of people that were using slower CPU's too. So I wonder, if I played against someone on, say, a 300mhz Pentium II, wouldn't I have been at a huge disadvantage? I seem to remember having great difficulty dodging homers at the time, a problem I didn't have on earlier computers. I still had my K6-2 550 around, I wonder why I didn't use it to play Descent?
When Descent was being developed, let's say 1994, the fastest CPU available was Pentium 100. So, they designed homing missles a certain way and they behaved a certain way on computers of the time (the average person's PC was more like a 486 DX2/66).
So I guess they didn't anticipate that homers would behave differently on faster computers. Fast forward 8 years to 2002 and you've got computers that are literally 10 times as fast and now homers are a complete nightmare to dodge. It's similar to old DOS programs that were dependent on the 8088 CPU timing and ran too fast on faster PC's.. Except not quite as extreme.
So I wonder, how does Rebirth handle all this? Does it put a limit on the homer tracking so everybody is on an even playing field? I lol'ed when I thought about how bad homers would be on a 3ghz quad core machine if they kept the same trend they did 14 years ago.. That's just not even right!
It seeeems like Rebirth should try to simulate the conditions of PC's around 1994, i.e. somewhere between a 486sx33 and a Pentium 100, and try to get the homer tracking similar to that. But anyway!
Just curious to know.
But I seem to recall that back in the days of D1X, the behavior of homers was directly related to your CPU speed. Is this correct? They were handled client side, and if you had a faster CPU, they would track you faster and therefore be harder to avoid.
At the time of UDL in 2002, I believe I had an Athlon 1.2ghz which was pretty snappy for the time. There were faster, but I'm sure lots of people that were using slower CPU's too. So I wonder, if I played against someone on, say, a 300mhz Pentium II, wouldn't I have been at a huge disadvantage? I seem to remember having great difficulty dodging homers at the time, a problem I didn't have on earlier computers. I still had my K6-2 550 around, I wonder why I didn't use it to play Descent?
When Descent was being developed, let's say 1994, the fastest CPU available was Pentium 100. So, they designed homing missles a certain way and they behaved a certain way on computers of the time (the average person's PC was more like a 486 DX2/66).
So I guess they didn't anticipate that homers would behave differently on faster computers. Fast forward 8 years to 2002 and you've got computers that are literally 10 times as fast and now homers are a complete nightmare to dodge. It's similar to old DOS programs that were dependent on the 8088 CPU timing and ran too fast on faster PC's.. Except not quite as extreme.
So I wonder, how does Rebirth handle all this? Does it put a limit on the homer tracking so everybody is on an even playing field? I lol'ed when I thought about how bad homers would be on a 3ghz quad core machine if they kept the same trend they did 14 years ago.. That's just not even right!
It seeeems like Rebirth should try to simulate the conditions of PC's around 1994, i.e. somewhere between a 486sx33 and a Pentium 100, and try to get the homer tracking similar to that. But anyway!
Just curious to know.