Core Level Selection
Posted: Thu Mar 17, 2016 2:43 pm
I’ve recently seen a couple of posts bringing up alternative levels for play and I wanted to start up a discussion on core level selection that’s been in the back of my mind for the past couple weeks. Personally, I get bored playing the same levels over and over again and I typically try to suggest something less mainstream in my games to see if people will branch out a little bit. However, since joining I’ve run into a population of players who largely refuse to play any level that is not explicitly listed as a core ladder level, which brings me to my point about how core levels are selected. My understanding as of right now is that core levels are selected using several criteria that is all based around how often and by how many players a game is played on that level. After being selected as part of the core set, these levels pretty much automatically get a boost in playthroughs both because of the core designation and the above mentioned players who rarely stray from them. The problem as I see it, is that this creates a self-reinforcing loop that the core levels are the most played ones because they are core, and therefore don’t get rotated out.
As a means to promote level diversity I’d like to suggest instituting a rotation of core levels where at the end of each season a certain proportion (say the bottom third based on some measure of popularity) of core levels are automatically rotated out for at least one season. This sort of change may make more sense if accompanied by an increase in the core level set from the current 10 levels to maybe 15 levels.
This sort of change would in no way prevent people from playing levels that were previously rotated out, but may encourage others to branch out into new levels they may not have experienced before. Now as to how to select the new levels, a simple poll instituted among active players would probably be the easiest way. Allow any active player to submit a potential map for core and have the community vote whether or not to include it in the core set for the following season.
Just wanted to throw my thoughts out there on the matter to see if anyone also had similar feelings along these lines.
As a means to promote level diversity I’d like to suggest instituting a rotation of core levels where at the end of each season a certain proportion (say the bottom third based on some measure of popularity) of core levels are automatically rotated out for at least one season. This sort of change may make more sense if accompanied by an increase in the core level set from the current 10 levels to maybe 15 levels.
This sort of change would in no way prevent people from playing levels that were previously rotated out, but may encourage others to branch out into new levels they may not have experienced before. Now as to how to select the new levels, a simple poll instituted among active players would probably be the easiest way. Allow any active player to submit a potential map for core and have the community vote whether or not to include it in the core set for the following season.
Just wanted to throw my thoughts out there on the matter to see if anyone also had similar feelings along these lines.