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An informal 'game mode'

PostPosted: Wed Mar 08, 2017 8:00 pm
by sdfgeoff
Predator and Prey: For two players in a small map
Set a timer to go off every 30 seconds.
One player us the Predator, the other player is Prey, every time the timer goes off the two swap.

The person who is prey is not allowed to shoot their weapons, and must evade and flee.
The person who is predator must hunt the down and attempt to inflict as much damage as possible.

Play until your eyes bleed.


Some random ideas for single player levels
- Deliver the bomb. Requires modification of weapons. You spawn with no weapons (laser and concs do no damage), but with one mega missile. You have to fly through the mine and deliver that mega missile to the reactor.
- Pacman: no energy centers, only energy powerups. Bots are all green scratchers. Matcen in middle of map.

Re: An informal 'game mode'

PostPosted: Wed Mar 08, 2017 8:41 pm
by Jediluke
or i could just slit my wrists i suppose

Re: An informal 'game mode'

PostPosted: Thu Mar 09, 2017 1:19 pm
by roncli
About the only thing I'd like to see is a mode where in 1v1, suicides count as points for the opponent. :>

Re: An informal 'game mode'

PostPosted: Thu Mar 09, 2017 2:01 pm
by Jediluke
roncli, u can't possibly be serious!

Re: An informal 'game mode'

PostPosted: Thu Mar 09, 2017 3:30 pm
by roncli
I mean, I don't expect the idea to gain any traction. In most cases, I like the suicide rules as they are.

But I did sit through Cyrus/Sirius in Ascend in the Season 1 semi-finals, and something like that would certainly have hurried that match along!

Re: An informal 'game mode'

PostPosted: Thu Mar 09, 2017 9:15 pm
by Jediluke
cyrus does it wrong.

Re: An informal 'game mode'

PostPosted: Fri Mar 10, 2017 12:43 am
by roncli
Well, yes, but that statement doesn't apply to just suicides. :P