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descentchampions.org • View topic - DEVELOPERS, about the current netcode...
Page 1 of 1

DEVELOPERS, about the current netcode...

PostPosted: Thu Dec 27, 2018 4:39 pm
by Naleksi
Currently in descent all hits are registered clientside.
-Pilot1 shoots laser at Pilot2.
-Pilot1 client deletes laser on their screen.
-Pilot2 plays hitsound and deletes Pilot1's laser on their screen.



But instead what I think needs to happen is peers need to tell each other
which projectiles they have just hit and delete them. Let me demonstrate.

-Pilot1 shoots laser#1 at Pilot2.
-Pilot2 hits laser#1, plays hitsound and sends a signal
-Pilot1 receives the signal and removes laser#1 from their screen.



tl;dr
Im sick of firing a smart/mega on someone's face, dying from the splash damage myself and have them survive.
Instead I would like all projectiles to go through players UNLESS they register it as a hit.

Re: DEVELOPERS, about the current netcode...

PostPosted: Thu Dec 27, 2018 5:25 pm
by roncli
This would be nigh impossible to do with missiles, because there are legitimate circumstances where a missile can hit two or more pilots at once (the explosion, not the missile itself). There's also the issue of what happens if a projectile doesn't get deleted in time, such as in the cases of high latency. I don't think this is a realistic request for peer to peer.

Re: DEVELOPERS, about the current netcode...

PostPosted: Thu Dec 27, 2018 5:37 pm
by Naleksi

Re: DEVELOPERS, about the current netcode...

PostPosted: Thu Dec 27, 2018 7:03 pm
by Lee
Alternatively, play Total Chaos w/invulnerability for all your dcls.