Making D2 better
Posted: Sat Mar 28, 2015 2:17 am
Got thinking on the "why not D2?" question today, considered that most of the reasons people trot out are totally fixable, and... maybe we should actually fix them? There is a particular part of the D2 story that is great for 1v1 - I saw glimpses of it playing Nysa against Djcjr a while ago and I think that's kind of the guiding light, from my perspective. There are a few things that would need to be done to get there.
Built-in afterburner should be mandatory.
Everyone keeps complaining about that aspect of the burner, and we already have a fix for it. Let's just always use it - it does make the game better.
Spreadfire/Fusion balance fixes should be mandatory.
This applies once 1.4 is done, mainly. There's no reason not to use them - if they were balanced for no burners, they're going to be balanced with burners too.
Ban the Gauss.
I am not even joking about this one. As I said earlier today, the less Gauss there is in a game, the more skill there is in that game. (Or something like that.) We've already got Vulcan, which serves the same role, but actually has weaknesses (yes, Gauss can splash-damage the user, but good luck turning a match around with that).
It's okay in a free-for-all, but in a 1v1, it just makes the game dumber and more one-dimensional. We don't need it.
Fix the Flash missile, and make the fix mandatory.
I think this one is still in development so we don't get it right now. Flash missiles don't necessarily make the game terrible if done right. It just needs to be tricky to completely blind people with them (direct hit), and the blinding effect has to be consistent.
Consider nerfing the Mercury missile.
And yeah, I'm in two minds about this one. I do like the missile (a little too much) but I can't deny that in levels with a lot of them, even without Gauss, an awful lot of kills are going to come from splashing your opponent with wall-shots. Would the game be better if they did half the damage? Or should be just prefer levels with less mercs for D2? I'm not really sure. This one is my weakest suggestion - we can just try things out as-is and see if it really needs any further tweaking.
I'm not suggesting these changes to the Rangers because I know there'll be a lot of resistance, and it doesn't matter that much for FFA anyway - but in 1v1 these are totally legitimate quality-of-play issues with D2. And while things like Gauss are usually considered "part of D2" - if it serves as a disincentive to play the game I'm not really sure it's for the best.
There will still be differences with D1 - the burner means that you can close distances faster, and that means good D2 1v1 levels are probably going to be a little bigger. That and the weapons (particularly Mercury missiles) have more "reach" which means you're hitting from longer distances - D2 games can have a "peekaboo" element to them with those sorts of weapons, not unlike facing a guy toting the Vulcan in D1 when you're low on shields. That's not terrible as long as you're not sniping at each other for the whole game. Getting a good mix should help the better parts of D2 to shine a little brighter.
Built-in afterburner should be mandatory.
Everyone keeps complaining about that aspect of the burner, and we already have a fix for it. Let's just always use it - it does make the game better.
Spreadfire/Fusion balance fixes should be mandatory.
This applies once 1.4 is done, mainly. There's no reason not to use them - if they were balanced for no burners, they're going to be balanced with burners too.
Ban the Gauss.
I am not even joking about this one. As I said earlier today, the less Gauss there is in a game, the more skill there is in that game. (Or something like that.) We've already got Vulcan, which serves the same role, but actually has weaknesses (yes, Gauss can splash-damage the user, but good luck turning a match around with that).
It's okay in a free-for-all, but in a 1v1, it just makes the game dumber and more one-dimensional. We don't need it.
Fix the Flash missile, and make the fix mandatory.
I think this one is still in development so we don't get it right now. Flash missiles don't necessarily make the game terrible if done right. It just needs to be tricky to completely blind people with them (direct hit), and the blinding effect has to be consistent.
Consider nerfing the Mercury missile.
And yeah, I'm in two minds about this one. I do like the missile (a little too much) but I can't deny that in levels with a lot of them, even without Gauss, an awful lot of kills are going to come from splashing your opponent with wall-shots. Would the game be better if they did half the damage? Or should be just prefer levels with less mercs for D2? I'm not really sure. This one is my weakest suggestion - we can just try things out as-is and see if it really needs any further tweaking.
I'm not suggesting these changes to the Rangers because I know there'll be a lot of resistance, and it doesn't matter that much for FFA anyway - but in 1v1 these are totally legitimate quality-of-play issues with D2. And while things like Gauss are usually considered "part of D2" - if it serves as a disincentive to play the game I'm not really sure it's for the best.
There will still be differences with D1 - the burner means that you can close distances faster, and that means good D2 1v1 levels are probably going to be a little bigger. That and the weapons (particularly Mercury missiles) have more "reach" which means you're hitting from longer distances - D2 games can have a "peekaboo" element to them with those sorts of weapons, not unlike facing a guy toting the Vulcan in D1 when you're low on shields. That's not terrible as long as you're not sniping at each other for the whole game. Getting a good mix should help the better parts of D2 to shine a little brighter.