New Level Announcements
Re: New Level Announcements
I have a new map i think might help people coming to this game learn how to trichord
Trichord: http://www.enspiar.com/dmdb/viewMission.php?id=1514
Trichord: http://www.enspiar.com/dmdb/viewMission.php?id=1514
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Code
- Posts: 416
- Joined: Fri Jul 07, 2017 6:59 pm
stress : http://www.enspiar.com/dmdb/viewMission.php?id=1555
stress is a very small 1v1 "fusion-focused" map with 3 fusion and 3 quads for backup or different styles of play. 12 concs will be available for flushing people out or just flushing them. Very tight quarters make this horror show a practice in "Just a quick peek behind you." Enjoy!
hurt : http://www.enspiar.com/dmdb/viewMission.php?id=1552
Hurt is a small 1v1 map with horizontal and verticle elements. 2x on all power weapons and missiles. Plenty of cover with an open feel. Ramps, hallways, corners, dogfighting area and tight spots make this arena a formidable death trap. Enjoy!
stress is a very small 1v1 "fusion-focused" map with 3 fusion and 3 quads for backup or different styles of play. 12 concs will be available for flushing people out or just flushing them. Very tight quarters make this horror show a practice in "Just a quick peek behind you." Enjoy!
hurt : http://www.enspiar.com/dmdb/viewMission.php?id=1552
Hurt is a small 1v1 map with horizontal and verticle elements. 2x on all power weapons and missiles. Plenty of cover with an open feel. Ramps, hallways, corners, dogfighting area and tight spots make this arena a formidable death trap. Enjoy!
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Swarthy
- Posts: 202
- Joined: Sun Jan 10, 2016 9:35 pm
- Location: Highlands, NC
Panda - http://www.enspiar.com/dmdb/viewMission.php?id=1620
Panda is a small 1v1 map with an open dog fighting area as well as tri-chord friendly hallways and tunnels. Dual primary weapons are included with 3 quads. Secondaries include 2 smarts, 2 homers and 2 proxies. No concussion missiles so select respawn concs pre-game. Enjoy!
Segment - http://www.enspiar.com/dmdb/viewMission.php?id=1621
Segment is a very small and tight 1v1 map that borders on being a ratting map. There is a larger dogfighting space but not huge. 2 of all primary weapons and 3 quads. Missiles include 2 smarts, 2 homers and 4 concs with 2 proxies. A different style of fighting to rely on opponent tracking and missile control. Enjoy!
Panda is a small 1v1 map with an open dog fighting area as well as tri-chord friendly hallways and tunnels. Dual primary weapons are included with 3 quads. Secondaries include 2 smarts, 2 homers and 2 proxies. No concussion missiles so select respawn concs pre-game. Enjoy!
Segment - http://www.enspiar.com/dmdb/viewMission.php?id=1621
Segment is a very small and tight 1v1 map that borders on being a ratting map. There is a larger dogfighting space but not huge. 2 of all primary weapons and 3 quads. Missiles include 2 smarts, 2 homers and 4 concs with 2 proxies. A different style of fighting to rely on opponent tracking and missile control. Enjoy!
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Swarthy
- Posts: 202
- Joined: Sun Jan 10, 2016 9:35 pm
- Location: Highlands, NC
Got a few maps to check out when you have time.
Contained - http://www.enspiar.com/dmdb/viewMission.php?id=1643
Contained is a medium size map designed for 2 - 4 players. It can be a 1v1 map or ffa. There are 3 of all power weapons and 4 quads. 5 smarts and 4 concs with 2 proxies will keep you on your toes. Look for the secret passage to cut off your opponent. Enjoy!
Troll - http://www.enspiar.com/dmdb/userAdmin/e ... hp?id=1602
Troll is a very small 3 level 1v1 map that caters to a fast match. Quick thinking and memorizing the map are crucial. Weapons include: 2x power weapons (no vulcan), 2 smarts, 4 concs, and 1 proxy. Enjoy!
Hyde - http://www.enspiar.com/dmdb/viewMission.php?id=1606
Hyde is a crazy experiment in texture manipulation in a 1v1 setting. Inspired by Big Rat, this map is not your typical 8-bit look. There is a dog area with a tunnel section and odd door. All power weapons in pairs with 3 quads. There are 1 homer and 1 smart with 2 more concs and 1 proxy. Enjoy the seizures!
Contained - http://www.enspiar.com/dmdb/viewMission.php?id=1643
Contained is a medium size map designed for 2 - 4 players. It can be a 1v1 map or ffa. There are 3 of all power weapons and 4 quads. 5 smarts and 4 concs with 2 proxies will keep you on your toes. Look for the secret passage to cut off your opponent. Enjoy!
Troll - http://www.enspiar.com/dmdb/userAdmin/e ... hp?id=1602
Troll is a very small 3 level 1v1 map that caters to a fast match. Quick thinking and memorizing the map are crucial. Weapons include: 2x power weapons (no vulcan), 2 smarts, 4 concs, and 1 proxy. Enjoy!
Hyde - http://www.enspiar.com/dmdb/viewMission.php?id=1606
Hyde is a crazy experiment in texture manipulation in a 1v1 setting. Inspired by Big Rat, this map is not your typical 8-bit look. There is a dog area with a tunnel section and odd door. All power weapons in pairs with 3 quads. There are 1 homer and 1 smart with 2 more concs and 1 proxy. Enjoy the seizures!
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Swarthy
- Posts: 202
- Joined: Sun Jan 10, 2016 9:35 pm
- Location: Highlands, NC
This was a bit of a controversial build, but I figured maybe someone out there would appreciate this.
I as someone who dislikes some of the miniscule things in Ugh I do recognize the classic appreciation of Ugh and its characteristics. But as I look at it, Remaking it is not replacing it. So don't slam me for making this
Reugh: http://www.enspiar.com/dmdb/viewMission.php?id=1651
Have fun!
I as someone who dislikes some of the miniscule things in Ugh I do recognize the classic appreciation of Ugh and its characteristics. But as I look at it, Remaking it is not replacing it. So don't slam me for making this
Reugh: http://www.enspiar.com/dmdb/viewMission.php?id=1651
Have fun!
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Code
- Posts: 416
- Joined: Fri Jul 07, 2017 6:59 pm
UGH2 with 1 homer and different textures.
Author: Rethink
http://www.enspiar.com/dmdb/viewMission.php?id=1650
Author: Rethink
http://www.enspiar.com/dmdb/viewMission.php?id=1650
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Jediluke
- Posts: 1879
- Joined: Fri Aug 30, 2013 10:00 pm
From the Discord (come hang out!)
http://www.enspiar.com/dmdb/viewMission.php?id=1655
Abyss
I've converted one of the maps I've made for Overload back to D1. Would love to do more -- probably another one or two on the way within the next month or so, if all goes well. Ironically at ~6 hours this conversion took twice as much time to produce as the original map -- probably because I'm unfamiliar with using DLE's texturing workflow (and its limitations!). Big shoutouts to @Swarthy for his DLE tutorials on YouTube -- real lifesaver. Intended for 1v1 action, but I'd be interested to see how duos/trios games shake out in here. Scaling and such feels ever-so-slightly off compared to how this flies in Overload...I think contrary to what Revival says the ships are pretty different in how they see and move through the environment. Tactics and engagement flow in here are going to be markedly different than what was designed for -- Overload's 1:1 pitch/yaw controls opens up a lot possibility in map design that D1 really can't capitalize on, at least in the current meta. To keep with how this is lit in Overload and the map aesthetic, I turned the lighting wayyyy down in here -- ~45% if I recall. Pretty dim but still hopefully readable (even through the atrocious texture work) -- might be a good map to practice flare misdirection and the like. Still, a fun exercise to build, maybe a fun map for a couple of games? Let me know what you think.
Oh, vital stats, sorry the DMDB messed up and ate my description:
8x spawns
Symmetrical primaries (toyed with the idea of no plasma and/or single fusion)
3x smarts
2x homing
2x e-centers
http://www.enspiar.com/dmdb/viewMission.php?id=1655
Abyss
I've converted one of the maps I've made for Overload back to D1. Would love to do more -- probably another one or two on the way within the next month or so, if all goes well. Ironically at ~6 hours this conversion took twice as much time to produce as the original map -- probably because I'm unfamiliar with using DLE's texturing workflow (and its limitations!). Big shoutouts to @Swarthy for his DLE tutorials on YouTube -- real lifesaver. Intended for 1v1 action, but I'd be interested to see how duos/trios games shake out in here. Scaling and such feels ever-so-slightly off compared to how this flies in Overload...I think contrary to what Revival says the ships are pretty different in how they see and move through the environment. Tactics and engagement flow in here are going to be markedly different than what was designed for -- Overload's 1:1 pitch/yaw controls opens up a lot possibility in map design that D1 really can't capitalize on, at least in the current meta. To keep with how this is lit in Overload and the map aesthetic, I turned the lighting wayyyy down in here -- ~45% if I recall. Pretty dim but still hopefully readable (even through the atrocious texture work) -- might be a good map to practice flare misdirection and the like. Still, a fun exercise to build, maybe a fun map for a couple of games? Let me know what you think.
Oh, vital stats, sorry the DMDB messed up and ate my description:
8x spawns
Symmetrical primaries (toyed with the idea of no plasma and/or single fusion)
3x smarts
2x homing
2x e-centers
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CHILLYBUS
- Posts: 29
- Joined: Fri Nov 09, 2018 8:11 pm