Promotion Challenges -- Rules Changes Proposals & Feedback
Posted: Wed Dec 30, 2015 11:48 pm
A new season is upon us! It's time to discuss rules changes, and this time around we'd like to get public feedback, particularly on the promotion challenges. So -- how have they been going? What works, what doesn't work, is there anything you think we should change?
Here are the things we're thinking about doing for the new season.
One of the things we've had trouble with is suicides in promotion challenge matches. The target scores are set by the rating algorithm, which accounts for suicides, but the margins in a match don't account for them. So if you're playing someone much better than you, they can make that margin wider than the ladder's expecting by suiciding strategically a lot. We all know that, and for the most part have ignored the problem. "Just play normal," we tell people, "because it'll annoy everyone if we have to make a rule."
Well. I think it's time to make a rule. Here's what we are thinking: every three suicides in a game closes the margin by 1 point, to a minimum of +/- 1. So 14-20 with 3 suicides counts as a margin of 5, not 6.
Why three? The math works out for the kill/death ratios we're expecting in promotion challenges. It's easy to remember. And three is a pretty reasonable line between a "normal" number of suicides in a game and an "abnormal" number.
We would like feedback on whether this rule sounds like a good idea.
Next item we're thinking about doing something about is that last slot in a challenge. It's pretty easy to get the first four games played, particularly if there are blank spots that someone can claim if they see you. But very often the last slot is claimed and it's hard to connect. We talked about doing something about it, like making match claims time out, or even making it so you can't claim the last spot -- just have to play it -- but the conclusion we came to was that it's not enough of a problem to be worth a rule. You guys got this. Agree?
We'd like to eliminate ratings timeouts, and return ratings to anyone who's been rated in this season and the last. Now that ratings are much harder to get, they should be harder to lose, to avoid hassling occasional pilots.
We'd like to give someone joining the ladder for the first time a longer period of time to get through their promotion challenge. Say, 60 days rather than 14. To avoid a Warmaster scenario.
Does that sound reasonable? Are there other things you think we should do?
Here are the things we're thinking about doing for the new season.
One of the things we've had trouble with is suicides in promotion challenge matches. The target scores are set by the rating algorithm, which accounts for suicides, but the margins in a match don't account for them. So if you're playing someone much better than you, they can make that margin wider than the ladder's expecting by suiciding strategically a lot. We all know that, and for the most part have ignored the problem. "Just play normal," we tell people, "because it'll annoy everyone if we have to make a rule."
Well. I think it's time to make a rule. Here's what we are thinking: every three suicides in a game closes the margin by 1 point, to a minimum of +/- 1. So 14-20 with 3 suicides counts as a margin of 5, not 6.
Why three? The math works out for the kill/death ratios we're expecting in promotion challenges. It's easy to remember. And three is a pretty reasonable line between a "normal" number of suicides in a game and an "abnormal" number.
We would like feedback on whether this rule sounds like a good idea.
Next item we're thinking about doing something about is that last slot in a challenge. It's pretty easy to get the first four games played, particularly if there are blank spots that someone can claim if they see you. But very often the last slot is claimed and it's hard to connect. We talked about doing something about it, like making match claims time out, or even making it so you can't claim the last spot -- just have to play it -- but the conclusion we came to was that it's not enough of a problem to be worth a rule. You guys got this. Agree?
We'd like to eliminate ratings timeouts, and return ratings to anyone who's been rated in this season and the last. Now that ratings are much harder to get, they should be harder to lose, to avoid hassling occasional pilots.
We'd like to give someone joining the ladder for the first time a longer period of time to get through their promotion challenge. Say, 60 days rather than 14. To avoid a Warmaster scenario.
Does that sound reasonable? Are there other things you think we should do?