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descentchampions.org • View topic - New Level Announcements
Page 5 of 7

Re: New Level Announcements

PostPosted: Wed Sep 20, 2017 1:12 pm
by Jediluke
I don't dispute that levels would be dramatically different with different load outs. I don't dispute that more often than not the author gets it right as they are designing the level specifically with intent for it to play well with the given load out they have chosen.

None of that, however, changes the fact that it is irrelevant when it comes to whether or not it makes core. What is popular will make core. If that is Athena mcap2 then so be it. The author's intent does not trump what the community has deemed as the best version/weapon load out for competitive play. In that regard, the author's original intention be damned.

Re: New Level Announcements

PostPosted: Wed Sep 20, 2017 1:56 pm
by Morfod

Re: New Level Announcements

PostPosted: Thu Sep 21, 2017 3:45 am
by bahamut
Well if I put only one smart and one homer, missile catchers, and somebody plays it with x5, it's COMPLETELY different

Re: New Level Announcements

PostPosted: Thu Sep 21, 2017 7:18 am
by Jediluke
bahamut, you are right.

But the author's intention vs what the community ends up deeming as where and how they want to fight isn't always the same.

The Xs and the Mcaps give us a very easy way to adjust the author's intent if it doesn't fit the current desired competitiveness of the community

Re: New Level Announcements

PostPosted: Thu Sep 21, 2017 5:53 pm
by bahamut

Re: New Level Announcements

PostPosted: Thu Sep 21, 2017 6:33 pm
by Jediluke
to adjust from the author's original intent

Re: New Level Announcements

PostPosted: Sat Sep 23, 2017 12:02 pm
by Leto_II
http://www.enspiar.com/dmdb/viewMission.php?id=1426

My new map "Laplace" is a compact, 1v1 level with a few vertical elements. Standard weapons, eight homers, two smarts. Thank you all for suggestions last night; I think the new version is much improved. The map's probably finished, but I'm always open to making adjustments.

Image

Re: New Level Announcements

PostPosted: Sat Sep 23, 2017 6:13 pm
by LotharBot
I feel like it's one or two adjustments away from being really good.

The brown and green areas, and most of the transitions, are nice. The blue area is weird and vulnerable, and while not *bad*, feels like it needs something different. I think moving the energy into a tunnel at the end of the blue area (that goes around the end of the center wall) could provide just what that space needs.

I'd also love to see this level with a modified weapon loadout. Pure power, or spread-plas-fusion, with some concs thrown in for good measure. Could be tremendously interesting...

Re: New Level Announcements

PostPosted: Sun Sep 24, 2017 1:52 am
by Leto_II
Lothar, thank you for the suggestions. Yes, moving the energy center in to a small ring behind that wall does seem to make that room more interesting - it's been updated.

I'd imagine it could also work nicely with some weapons limited - would be fun to try.

Re: New Level Announcements

PostPosted: Mon Oct 09, 2017 2:30 pm
by Swarthy
Gasp 2.0
New level

Tight and small 1v1 map with 2 levels. There is a central dog area surrounded by varying easy to learn hallways, camping spots and a june bug hole. Primaries include 2 of all and 3 quad sets. Secondaries include 1 smart, 1 homer and 1 prox. I added an access tunnel for an escape into or out of the dog area. People seem to want small 1v1 maps so hopefully I am appealing to demand. Comments and constructive criticism encouraged. Enjoy!

http://www.enspiar.com/dmdb/viewMission.php?id=1435