Questions regarding Retro features
Re: Questions regarding Retro features
Drakona, are you able to tell me whether my assumptions are right or wrong?
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karx11erx
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- Joined: Tue Jul 08, 2014 7:24 am
Having to acknowledge messages two times during their trip to their final destination means additional potential lag and chance of packet loss on two connections.
Ofc you are right that this doesn't play a role in 1on1 matches.
Anyway, interesting insight, thanks for the explanation.
D2X-XL handles this differently. Important messages aren't routed over the game host. I wouldn't know why that should happen. They are sent directly from the client generating them to the other clients, just as with the original protocol. D2X-XL just adds handshaking to that.
Btw, maybe you are following the D2X-XL Facebook channel, but in case you're not you may have missed that D2X-XL now has an observer mode: You can either freely roam the map or follow other players, watching them from a chase cam perspective.
Ofc you are right that this doesn't play a role in 1on1 matches.
Anyway, interesting insight, thanks for the explanation.
D2X-XL handles this differently. Important messages aren't routed over the game host. I wouldn't know why that should happen. They are sent directly from the client generating them to the other clients, just as with the original protocol. D2X-XL just adds handshaking to that.
Btw, maybe you are following the D2X-XL Facebook channel, but in case you're not you may have missed that D2X-XL now has an observer mode: You can either freely roam the map or follow other players, watching them from a chase cam perspective.
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karx11erx
- Posts: 22
- Joined: Tue Jul 08, 2014 7:24 am
UMMMM...sure would be nice to have that observer mode...wouldn't it?!
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Jediluke
- Posts: 1879
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Well, of course you can make your own attempt. I wish you good luck with that. It took me around two days to add it to D2X-XL. Let me know how long it has taken you once you'll be done, alright?
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karx11erx
- Posts: 22
- Joined: Tue Jul 08, 2014 7:24 am
Drakona, may I ask why the fusion shake feature was not able to be Implemented?
https://www.dropbox.com/s/ahvx493hngrjfeh/d1xfcord.dem
here's demo of it in d1x 1.43, it's a feature that I think needs to be looked at publically perhaps??
Thanks and see you in the mines
https://www.dropbox.com/s/ahvx493hngrjfeh/d1xfcord.dem
here's demo of it in d1x 1.43, it's a feature that I think needs to be looked at publically perhaps??
Thanks and see you in the mines
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bahamut
- Posts: 508
- Joined: Wed Oct 30, 2013 10:52 am
Oculus Rift . . . buy me one and I'll think about it.
Fusion shake . . . yeah, I haven't taken the time to look at the ship shaking stuff as a group, to be honest. My impression in shaker games is that the ship is shaking WAY too much, and that with fusion, it isn't shaking enough. But I haven't done any research or analysis to back up that intuition, and I agree that ought to be done.
Fusion shake . . . yeah, I haven't taken the time to look at the ship shaking stuff as a group, to be honest. My impression in shaker games is that the ship is shaking WAY too much, and that with fusion, it isn't shaking enough. But I haven't done any research or analysis to back up that intuition, and I agree that ought to be done.
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Drakona
- Site Admin
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Fusion feels fine in Retro and, personally, would prefer it stay as is. The shield consumption at full charge is penalty enough when you consider you're under fire most of the time and taking damage on top of that mechanic. I feel the amount of shaking it already does is sufficient in pushing you off a well timed shot down hallways or in open rooms for the most part. With the speed that the game is played today it lends itself better to the current pacing of the game even if it isn't exactly how it used to be. That's just the way I feel about it.
-Tyr
-Tyr
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Tyranny
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