Skip to content

Board index  •  FAQ  •  Search •  Register  •  Login 

  • Print view
Board index Board index » General Discussion

PPS

Discuss DCL happenings in general
Post a reply
2 posts • Page 1 of 1
PPS

Postby melvin » Sat Jun 07, 2014 2:25 pm

What can we expect from increasing packets per second in a multiplayer game? Is the game smoother? I'd try for myself but I have a birthday party to go to at the moment. I am curious due to lotharbot's latest match comment. Why is it so awesome?
melvin Offline

 
Posts: 515
Joined: Thu Mar 20, 2014 11:23 pm
Top


Re: PPS

Postby LotharBot » Sat Jun 07, 2014 6:48 pm

yes, high PPS makes the game smoother. Basically, you get a packet from an opposing ship every 30 ms instead of every 100 ms -- and if they're firing, you get even more packets. So your computer spends less time guessing where they are from a 99-ms old packet and more time being pretty sure where they are.

(Why didn't we have this before? D1 was originally written with a cap of 20 pps -- and some buggy code made it so that some modern systems overheated when going over 10 pps.)
LotharBot Offline

 
Posts: 708
Joined: Sat Aug 31, 2013 1:11 pm
Top



Post a reply
2 posts • Page 1 of 1

Return to General Discussion



  • Board index
  • The team • Delete all board cookies • All times are UTC - 7 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group | ExtremeDark Red Style by Vinny - Based on GHS style