PPS
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PPS
What can we expect from increasing packets per second in a multiplayer game? Is the game smoother? I'd try for myself but I have a birthday party to go to at the moment. I am curious due to lotharbot's latest match comment. Why is it so awesome?
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melvin
- Posts: 515
- Joined: Thu Mar 20, 2014 11:23 pm
yes, high PPS makes the game smoother. Basically, you get a packet from an opposing ship every 30 ms instead of every 100 ms -- and if they're firing, you get even more packets. So your computer spends less time guessing where they are from a 99-ms old packet and more time being pretty sure where they are.
(Why didn't we have this before? D1 was originally written with a cap of 20 pps -- and some buggy code made it so that some modern systems overheated when going over 10 pps.)
(Why didn't we have this before? D1 was originally written with a cap of 20 pps -- and some buggy code made it so that some modern systems overheated when going over 10 pps.)
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LotharBot
- Posts: 708
- Joined: Sat Aug 31, 2013 1:11 pm
2 posts
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