Broken Netcode Demonstration -- A Bogus Kill

A lot of people have told me something isn't right with the net code and that I need to look at it. I haven't had time to really take it apart (Too Busy Playing To Code), but I have been collecting reports.
I ran across a great example in one of my recent matches -- here: http://descentchampions.org/view_match.php?id=690 , demo link on the war journal page. One of my kills is clearly bogus, and I want to mention it publicly to demonstrate just what is (and isn't) happening, and show how far off things can get.
You can watch the demo (it's around 12%), but here's the frame-by-frame:

I've looked at the demo up that point and I'm reasonably sure Dravis has 100 shields or pretty close to it, so the only thing that can have gotten him (especially with no leadup clangs) is that smart missile. And he is never in its path.
Lag can't explain that. Nor is that his hit box being "behind him". He never gets close to where that missile goes. The only thing I can think is that it's been fired from a different position or orientation on his screen -- it'd be nice to know which. Sadly, I don't have the demo from his end, so I don't know.
Kinda sucks that things can be off that far, but for now, the game we have is the game we have. But at least now we know. And those of you who've said to me, "I pounded the living daylights out of him and he flew away like nothing happened"? It's not in your head. I missed Dravis by most of a shipwidth in both directions, and he died. Your shots can be off by THAT MUCH between the two screens -- and not in time (lag), but in space.
If you have this sort of thing on demo from both sides, please let me know. I'd really like to study what's happening.
(This was in retrohomers, so 57.3 -- but I've heard similar reports in 58.1. I don't know if the behavior is significantly different there. If you do know, tell me.)
I ran across a great example in one of my recent matches -- here: http://descentchampions.org/view_match.php?id=690 , demo link on the war journal page. One of my kills is clearly bogus, and I want to mention it publicly to demonstrate just what is (and isn't) happening, and show how far off things can get.
You can watch the demo (it's around 12%), but here's the frame-by-frame:

I've looked at the demo up that point and I'm reasonably sure Dravis has 100 shields or pretty close to it, so the only thing that can have gotten him (especially with no leadup clangs) is that smart missile. And he is never in its path.
Lag can't explain that. Nor is that his hit box being "behind him". He never gets close to where that missile goes. The only thing I can think is that it's been fired from a different position or orientation on his screen -- it'd be nice to know which. Sadly, I don't have the demo from his end, so I don't know.
Kinda sucks that things can be off that far, but for now, the game we have is the game we have. But at least now we know. And those of you who've said to me, "I pounded the living daylights out of him and he flew away like nothing happened"? It's not in your head. I missed Dravis by most of a shipwidth in both directions, and he died. Your shots can be off by THAT MUCH between the two screens -- and not in time (lag), but in space.
If you have this sort of thing on demo from both sides, please let me know. I'd really like to study what's happening.
(This was in retrohomers, so 57.3 -- but I've heard similar reports in 58.1. I don't know if the behavior is significantly different there. If you do know, tell me.)