The Jediluke level-maker challenge
27 posts
• Page 2 of 3 • 1, 2, 3
Re: The Jediluke level-maker challenge
JLMC Entry #0002: Jeditals
https://www.dropbox.com/s/l4051l2tw0836 ... s.zip?dl=0
You already hate it, its cool
https://www.dropbox.com/s/l4051l2tw0836 ... s.zip?dl=0
You already hate it, its cool
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Lee
- Posts: 441
- Joined: Fri Jun 24, 2016 5:09 am
- Location: U.K.
Given the fact that I’ve got 16 chinamen in my map making factory cranking out maps 24/7 this is what they came up with. I know it’s logicesque but Wang Fap, my right arm man, and his crones whipped this out while they all thought of Jedi but couldn’t help seeing a smaller stubbier version. I don’t know what he was getting at. Comments are welcome.
http://www.enspiar.com/dmdb/viewMission.php?id=1442
http://www.enspiar.com/dmdb/viewMission.php?id=1442
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Swarthy
- Posts: 202
- Joined: Sun Jan 10, 2016 9:35 pm
- Location: Highlands, NC
swarthy....I noticed right away the logic influence.
We had a good go in it with a free for all game....with way too many ppl playing in a tight space.
There is much to like about this level but I'd love to walk through it with you and offer up some ideas on altering it some.
We had a good go in it with a free for all game....with way too many ppl playing in a tight space.
There is much to like about this level but I'd love to walk through it with you and offer up some ideas on altering it some.
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Jediluke
- Posts: 1879
- Joined: Fri Aug 30, 2013 10:00 pm
Wow, I was expecting "total horseshit" but I'm glad you gave it a shot and didn't blow it off.
I'll say in advance it's tight but after playing it 1v1 with birds to 50, which took about 5 minutes lol, I noticed a few issues but overall I was surprised at the fast play and the flow. Of course, you can x5 the hell out of it. I added an extra quad and kept the conc count to 5. I felt there were too many smarts before (this has 3) but perhaps 1 too few homers atm (this has 1). There is a camp spot above the (NEW TUNNEL!) that chums my hide but birds says he likes it so I'll get your input. I think angling it towards tunnel will allow a better flow and you won't get caught on it.
I ended up with traditional logic textures for map memorability after several texture combinations but that can change if you want. I'm open to anything you want so feel free to make changes. I like Logic a lot and it's definitely a Logic remix but tighter and faster and I kept asking birds if you would like it. He said you wanted to 1v1 it first. I'll look for you later. I have band rehearsal tonight so it may be tomorrow or late tonight.
I'll say in advance it's tight but after playing it 1v1 with birds to 50, which took about 5 minutes lol, I noticed a few issues but overall I was surprised at the fast play and the flow. Of course, you can x5 the hell out of it. I added an extra quad and kept the conc count to 5. I felt there were too many smarts before (this has 3) but perhaps 1 too few homers atm (this has 1). There is a camp spot above the (NEW TUNNEL!) that chums my hide but birds says he likes it so I'll get your input. I think angling it towards tunnel will allow a better flow and you won't get caught on it.
I ended up with traditional logic textures for map memorability after several texture combinations but that can change if you want. I'm open to anything you want so feel free to make changes. I like Logic a lot and it's definitely a Logic remix but tighter and faster and I kept asking birds if you would like it. He said you wanted to 1v1 it first. I'll look for you later. I have band rehearsal tonight so it may be tomorrow or late tonight.
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Swarthy
- Posts: 202
- Joined: Sun Jan 10, 2016 9:35 pm
- Location: Highlands, NC
27 posts
• Page 2 of 3 • 1, 2, 3