Lee - test plz? :)
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Lee - test plz? :)
Hi Lee - I have a "feature-complete" update to DLE here: https://www.dropbox.com/s/jvxad60pfky88 ... ta.7z?dl=0
It has an update that should let it read and write .dtx patches for D1 levels. I don't currently have a VM setup to run DTX; eventually I could do that but since I know you already use DTX, I wanted to ask a favor if you have time to do so... would you be able to check
1) That .dtx files with door textures load (and save... fingers crossed there's no difference, but sometimes problems happen) in this version of DLE?
2) that .dtx files with non-door animated textures (there are differences in how Descent handles them) load and save properly?
By "load properly" I mean that you can see the replaced textures in the main level view and the custom texture editor. By "save properly" I mean that, if you save the level, it will load correctly in D1X and if you export the .dtx patch and open it in DTX, the textures appear and are not corrupted or something.
In the meantime I'll do some of my own testing - I changed quite a few code paths and need to be sure they all work. This is the last thing I'm adding to 1.12.31 though, so I'll send it off to Diedel once I'm confident it works.
Cheers!
(Anyone else who is reading: feel free to try it and test also. There are quite a few other changes I've made to the program, just haven't had the chance to type up a change-log yet.)
It has an update that should let it read and write .dtx patches for D1 levels. I don't currently have a VM setup to run DTX; eventually I could do that but since I know you already use DTX, I wanted to ask a favor if you have time to do so... would you be able to check
1) That .dtx files with door textures load (and save... fingers crossed there's no difference, but sometimes problems happen) in this version of DLE?
2) that .dtx files with non-door animated textures (there are differences in how Descent handles them) load and save properly?
By "load properly" I mean that you can see the replaced textures in the main level view and the custom texture editor. By "save properly" I mean that, if you save the level, it will load correctly in D1X and if you export the .dtx patch and open it in DTX, the textures appear and are not corrupted or something.
In the meantime I'll do some of my own testing - I changed quite a few code paths and need to be sure they all work. This is the last thing I'm adding to 1.12.31 though, so I'll send it off to Diedel once I'm confident it works.
Cheers!
(Anyone else who is reading: feel free to try it and test also. There are quite a few other changes I've made to the program, just haven't had the chance to type up a change-log yet.)
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Sirius
- Posts: 489
- Joined: Wed Dec 31, 2014 2:09 am
- Location: Bellevue, WA
Yeah sure I'll have a butch tonight
EDIT:
I use XP and can't run DLE If I can get access to a pc/laptop with a later os then I will, but nothing doing as of now.
EDIT:
I use XP and can't run DLE If I can get access to a pc/laptop with a later os then I will, but nothing doing as of now.
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Lee
- Posts: 441
- Joined: Fri Jun 24, 2016 5:09 am
- Location: U.K.
Firstly, thank you for working on the software! I downloaded this and found a few issues. The mouse seems inverted when I’m trying to rotate the view. It’s ok in 1st person not 3rd. Also wen you create tunnel the cubes disappear so you can’t adjust rotation or length. Still fiddling. More to come.
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Swarthy
- Posts: 202
- Joined: Sun Jan 10, 2016 9:35 pm
- Location: Highlands, NC
*Shrieking with excitement*
=======================================
EDIT: Found some bugs
1. After downloading it and using it upon clicking the 'Edit' box for textures the program completely shuts down. I've tried different compatibility and ran admin but it still didn't work upon pressing 'Edit'
2. After tagging multiple blocks and pressing insert it only inserts 1 at a time
If i find anymore i will tell you
=======================================
EDIT: Found some bugs
1. After downloading it and using it upon clicking the 'Edit' box for textures the program completely shuts down. I've tried different compatibility and ran admin but it still didn't work upon pressing 'Edit'
2. After tagging multiple blocks and pressing insert it only inserts 1 at a time
If i find anymore i will tell you
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Code
- Posts: 416
- Joined: Fri Jul 07, 2017 6:59 pm
Looking at #1. I had to make some last-minute changes to get it to compile with VS2010 (didn't support one of the C++ features I was using), which appear to simply not work at all. Hopefully I can get that fixed before it's picked up and published... :/
#2 is not a bug; you need to be in block mode for that to work now (since 1.12.30 I think). The previous behavior was causing, um, accidents.
Edit: Updated the file to fix #1 - it's at the same link above.
#2 is not a bug; you need to be in block mode for that to work now (since 1.12.30 I think). The previous behavior was causing, um, accidents.
Edit: Updated the file to fix #1 - it's at the same link above.
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Sirius
- Posts: 489
- Joined: Wed Dec 31, 2014 2:09 am
- Location: Bellevue, WA
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