jediluke I challenge you
31 posts
• Page 2 of 4 • 1, 2, 3, 4
Re: jediluke I challenge you
Ahhh!!!! I'm feeling so nostalgic right now... You're just how I remember you in 98 bra...!
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Mark392
- Posts: 728
- Joined: Mon Sep 09, 2013 2:41 pm
i miss u too mark. i miss our gauss battles bro.
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SATAN{}
- Posts: 5
- Joined: Wed Jan 07, 2015 4:19 pm
I would think Xciter is uniquely positioned to provide some perspection as it relates to this topic. He likely does the MOST playing of 'old schoollers' and DCLers.
The only question that truly CAN be answered...is how good is stan after all these years? How long will it take him to shake off some rust? How good can he get compared to the best in the DCL currently?
I'd personally love to see those questions answered! Don't let the fear of discovering just how incredibly badass today's top tier DCLers are keep you from seeing if you can hang
The only question that truly CAN be answered...is how good is stan after all these years? How long will it take him to shake off some rust? How good can he get compared to the best in the DCL currently?
I'd personally love to see those questions answered! Don't let the fear of discovering just how incredibly badass today's top tier DCLers are keep you from seeing if you can hang
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Jediluke
- Posts: 1879
- Joined: Fri Aug 30, 2013 10:00 pm
It's hard to explain what happened in 2013 to pilots who weren't there. But I'll try.
For me, between about 2002 and 2013, Descent didn't run. I upgraded my OS, D1x ran pretty flaky, Kali slowly died. I mourned it. From time to time over the coming years, I dreamed about flying. Missed it. When I discovered in 2013 that there were still games to be had, I dropped EVERYTHING and hit the mines.
And the pilots I found there? Felt the same way.
One of the most distinctive things about the Descent community back in the day was its passion for the game. That's always been true. Most gaming communities love their game . . . but as fans. Or they love to win. But in this community, it's always been more than that. There's the sense that what we have is something special, something precious, something not to be missed.
In the renaissance of 2013, that feeling was doubled over. The community was full of pilots who had left, who had spent ten or fifteen years away, who had seen everything else out there in the gaming world, and who had come back all the more keenly aware of how special THIS is.
It was not a lot of pilots flying. In the time I've been back, it's never been even a tenth as many pilots as the quiet years on Kali. But the ones that are here are the smitten. The hardcore. The ones who truly don't want to be anywhere else.
There are always great pilots who lead, in any era. In the last era, we were informed by Glock and Karash and maybe Sirian more than anyone else. Their philosophies shaped what we were.
In this era, we've been extra lucky in our leaders. I don't know if it's been chance, or that we're all older, or what, but our great pilots have been exceptional examples. Early in 2013, we were led by MD-1224's insistence on approaching the game as a scientist and a teacher. And DJCJR's boundless optimism and encouragement and enthusiasm and good humor. And the respect and love they both shared for pilots of all skill levels. Over time, we were defined by DKH's rigorous training and study and analysis and generosity with knowledge and tactics. By LoNi's good nature. We have benefitted from Bahamut's rigorous focus on training. We have been inspired by Mark392's universal love and pursuit of excellence. Perhaps above all, the era is defined by Jediluke's sensei nature.
I'm sure I'm forgetting some, but my point is this: the leaders in this era -- and there have been many! -- have molded this community into a place dominated by love of the game, respect for fellow pilots, and pursuit of excellence. We've always said, "share the knowledge, compete on execution" -- but this modern community means it like never before.
That was the culture that was brewing in August of 2013, when two things happened: Retro and DCL.
Retro was a minimal reaction to Rebirth -- the version of Descent that ran on modern systems, but wasn't . . . quite . . . right. The homers were wrong. The netcode was crap. But! It ran at 200 FPS, and at high resolution! Retro came along with the goal of keeping the good stuff from Rebirth, and molding it into a competition-worth version of Descent.
And I'd say it succeeded. For the first time, we had accurate, reliable netcode over LANlike connections. Literally, the connection you have across the country now is BETTER than you could get on a LAN back in the day, because the underlying code is better. Homing weapons behave predictably. Collisions behave predictably. The list goes on, but the upshot is -- we suddenly had a competition-grade game like never before.
And then came DCL. On DCL, every kill, every match, matters. Even in one-sided games! For the first time in Descent *history*, a match you're supposed to win 20-10 is a match you play ALL OUT in, because they're gunning for 12, and you want to hold them to 8. Suddenly there are no easy games anymore. Everyone is a threat to everyone, and you play all out, every kill, every game.
That was August of 2013.
A community of the hardcore, the pilots who came back. Dominated by love of the game, respect for each other, pursuit of excellence. Constantly posting demos. Constantly training and improving. Trying out new hardware. Playing on LANlike connections, in a competition-worthy version of the game like never used to exist. Under intense competitive rules like this community has never had before.
The result was an explosion in skill.
Shouldn't be a surprise, right?
Everyone noticed. Over about 9 months, maybe a year, from September of 2013 through maybe CCDL in July of 2014 . . . the pilots in the thick of the competition got better at an astonishing pace. Not everyone in the community at that time played on DCL; not everyone wanted to, and that's fine. But the pilots who did . . . outpaced everyone else. Ask anyone who was there. They all noticed! By mid 2014, we saw the emergence of a class of pilots I call 'the modern masters'. If you weren't there, I promise -- you've never seen pilots fly like this before.
That runup more or less over, now. A lot of pilots came, saw, conquered, and retired. Did what they came to do and got out. What we have now is aftermath. But man, that year! It was an absolute privilege to have been a part of it, and to have played through that.
Are the best pilots now better than they were back in the day?
I think so.
The above "how we got here" story surely makes it plausible that they might be. Nothing like this *existed* in the Kali era. What happened last year was special. Darn special. And it constitutes the best training I've ever received, that's for sure.
They say you can't know for sure, that you can never go back and pit pilots from one era against pilots from another. And that's true. But there are some signs you can look at, and I think they're convincing. Here are the things that convince me:
(1) There are plenty of pilots who played in both eras. You can ask them what they think, relatively speaking. Jediluke, Xciter, Mark392, DJCJR, MD-1224, LoNi, myself, Lotharbot, melvin, Merl, Kiln, Sirius, to name a few. Are they more scared of modern pilots or of old school ones? I've asked a lot of them, and I'm not going to pretend the answer I got was unanimous, but what I heard ranged from "modern is definitely better" to "we can't know". I'm only aware of one vote for "old school was better".
(2) Changing tactics. Back in the day, it was common for a skilled dogfighter to "just camp the dog room". People were starting to counter that a lot in 2002, but nowadays? That would be suicide. Pilots these days do things with proxies, with missiles, with flares, with doors, with wacky camping places, with pauses and deceptions that . . . were just not a part of the game, back in the day. Jedi does all sorts of weird stuff with missiles, and always seems to be in three places at once. Mark does this sneaky precise micro-positioning stuff. DKH makes these snap fusion shots that are just sick. I just . . . I played some of the best in the last era, and I don't remember any of that going on!
(3) Preferred levels. As time has gone on, levels have gotten smaller and faster. If you go back and look at pre-Spaz levels, they're huge, cavernous affairs! The most popular levels for 1v1 in various IDL eras were Minerva, then Nysa, Athena, Vamped, then Black Rose. Black Rose, in its day, was an unbelievably fast level. No one had ever seen anything like that before! But the trend has continued. The dominant 1v1 level these days is Logic -- which by old school standards is a tiny box full of missiles without enough space for a proper dogfight. We play smaller, faster levels over time because WE are better at making decisions faster, better at dodging in small spaces, better at deceiving with less shelter, better at taking deadly shots with less warning.
(4) Demo comparison. We have some demos from great pilots back in the day. Not a lot, it used to tax the systems, but some. What I see in the old school demos, compared to what I see in the new school ones, is a win for the new school pilots, hands down. You can make your own call, but to my eyes -- the new pilots are comparitively faster, more precise, smarter, and more complete.
(5) Robots. This one's just me, but I have always been an enthusiast of the single player game. There have been challenges I've been able to complete in the last year or so that I couldn't have *dreamed* of back in the day. As an example, I tried to beat level 20 on insane, from a cold start, literally just about every day for several years. I failed every time. I never was able to do it in three lives. Now? I can often do it in one. To me, the single player game serves as a reliable skill benchmark because robots . . . don't . . . change. Am I learning the levels better than I knew them back in the day? No, I didn't learn anything in the last year that I didn't already know from the previous seven. I have become a better pilot.
What is really valuable about this as a benchmark, though, is the single player game was able to tell me when I had reached my Kali era skill level. It took about a month. When I could complete the same single player challenges, I was there! But at that skill level on Kali, I was like a 90th percentile pilot. Not famous, but -- if you were good enough to beat me, I had heard of you. But in the Renaissance, at that same skill leve, I was more like 30th percentile. In the Kali era, the best could hold me to six. At a par vs. robots skill in the Renaissance, the best could hold me to one or two. (And that was BEFORE the DCL skill explosion.)
(6) Uncovering old bugs. We've found a lot of bugs in the game in the last year or two that go all the way back to its release. The smart missile bug we uncovered at CCDL, the gauss collision problem Loni and Jinx uncovered, the gauss ammo issue, the smart missile bounceoffs, the list goes on. How did we not find this stuff back in the day, with all the hours we put into the game? It suggests to me that we're studying this game with an intensity that we never have before. That we're putting it through the wringer in this era in new ways. We may have fewer pilots, but we have learned far more about the game!
(7) The experience of high level competitive play. If you go back and read old IDL war journal entries about great games, they're filled with stories of excitement and intensity -- exhilerating. But in the modern era, high level games have a different tone: they are exhausting. The first time I saw this phenomenon was in the Rangers 1v1 tournament in late 2013: Jediluke vs. DJCJR were forced to play 8 matches against each other for the finals! And they described each as so utterly draining that they weren't ready to play another . . . for days. And this is a theme I've heard from many of the best pilots. I will play a long game with Jediluke or with LoNi, and when it's over, we say -- "I'm done, I'm tired, I don't want to play anymore." Not every time, but . . . more often than not. One game's enough. One game's all you want.
The modern high level competitive game is super intense and exciting. Sure it is. But it is also draining and exhausting because it is SO DIFFICULT!
If that was a thing back in the day, I sure didn't hear about it. But it's definitely a thing now.
(8) High expectation of a complete game. Back in the day, you played all styles because you were forced to, because you were expected to, because it made you a professional, because it was good for the community. Nowadays? You study the whole game because you have to -- because if you are weak in one area, it will be taken advantage of, and you will lose. The great pilots are *all* expert dogfighters, expect rats, experts with every gun, experts at dodging way too many missiles in way too little space.
(9) Change in what counts as a kill shot. If there's one thing that's most noteworthy about the modern masters, it's their ability to survive. You can flood a hallway with plasma. They get out. You can send a storm of lasers and a full volley of 10 homers at them in a smallish dogroom. They don't take a scratch. You can put THREE SMART MISSILES in a 1x1 cube with them and often as not, they will BE OKAY. That was . . . totally not a thing back in the day. But it is now. Conversely? Modern pilots can kill you veryveryvery fast. Stick your nose out half a shiplength too far at the wrong time, and it costs you your life. Trichord through a spew pile just to get a weapon -- and it'll cost you 60 shields or more. You can't evade them with less than perfect flying. It's nuts out there.
(10) No dominant pilots. In past eras, there have been pilots who were unbeatable. Kiln, in his day, was in a class by himself. Sirian and LordDeath both ran up huge streaks in the UT. And of course, there's Birdseye. And early on in DCL, Jedi played hundreds of games, and just . . . didn't lose. For like four months. But there are no masters now. All of the best pilots -- all of them! -- in the wrong place, on the wrong day, can wind up in the single digits. Not because they angle each other or because they specialize. LoNi vs. DKH -- IN LOGIC -- has been 20-8 one way, and 20-8 the other. And this is not weird. This is NORMAL. The opponents you're playing are just that dangerous. I used to say, "there is no margin for error against LoNi", and the better we all have gotten, the truer it's become. If I show up for a game against Bahamut, I might get a win. If I'm even *slightly* off? I get 8. The margins these days are so very, very slim, and the opponents are so very, very dangerous.
I think maybe there won't be another dominant pilot again. I think the crop of pilots we have now are so good that they're just . . . indomitable. I don't know, maybe someone will surprise me, but this competition now . . . it's something else. I don't think we've ever seen anything like it.
------------------
Does that prove pilots today are better?
Of course it doesn't. Of course we can never know. I'm convinced, but you can make your own call.
But I'll say this for sure. The fact that some people, a lot of people, maybe even most people think the game right now is at its peak . . . means at the last, it's something you should see. The explosion may be over, but some of the modern masters are still around. Maybe they're better than the old masters and maybe they aren't -- but if you love great piloting, this is worth seeing. It is not an era to miss.
For me, between about 2002 and 2013, Descent didn't run. I upgraded my OS, D1x ran pretty flaky, Kali slowly died. I mourned it. From time to time over the coming years, I dreamed about flying. Missed it. When I discovered in 2013 that there were still games to be had, I dropped EVERYTHING and hit the mines.
And the pilots I found there? Felt the same way.
One of the most distinctive things about the Descent community back in the day was its passion for the game. That's always been true. Most gaming communities love their game . . . but as fans. Or they love to win. But in this community, it's always been more than that. There's the sense that what we have is something special, something precious, something not to be missed.
In the renaissance of 2013, that feeling was doubled over. The community was full of pilots who had left, who had spent ten or fifteen years away, who had seen everything else out there in the gaming world, and who had come back all the more keenly aware of how special THIS is.
It was not a lot of pilots flying. In the time I've been back, it's never been even a tenth as many pilots as the quiet years on Kali. But the ones that are here are the smitten. The hardcore. The ones who truly don't want to be anywhere else.
There are always great pilots who lead, in any era. In the last era, we were informed by Glock and Karash and maybe Sirian more than anyone else. Their philosophies shaped what we were.
In this era, we've been extra lucky in our leaders. I don't know if it's been chance, or that we're all older, or what, but our great pilots have been exceptional examples. Early in 2013, we were led by MD-1224's insistence on approaching the game as a scientist and a teacher. And DJCJR's boundless optimism and encouragement and enthusiasm and good humor. And the respect and love they both shared for pilots of all skill levels. Over time, we were defined by DKH's rigorous training and study and analysis and generosity with knowledge and tactics. By LoNi's good nature. We have benefitted from Bahamut's rigorous focus on training. We have been inspired by Mark392's universal love and pursuit of excellence. Perhaps above all, the era is defined by Jediluke's sensei nature.
I'm sure I'm forgetting some, but my point is this: the leaders in this era -- and there have been many! -- have molded this community into a place dominated by love of the game, respect for fellow pilots, and pursuit of excellence. We've always said, "share the knowledge, compete on execution" -- but this modern community means it like never before.
That was the culture that was brewing in August of 2013, when two things happened: Retro and DCL.
Retro was a minimal reaction to Rebirth -- the version of Descent that ran on modern systems, but wasn't . . . quite . . . right. The homers were wrong. The netcode was crap. But! It ran at 200 FPS, and at high resolution! Retro came along with the goal of keeping the good stuff from Rebirth, and molding it into a competition-worth version of Descent.
And I'd say it succeeded. For the first time, we had accurate, reliable netcode over LANlike connections. Literally, the connection you have across the country now is BETTER than you could get on a LAN back in the day, because the underlying code is better. Homing weapons behave predictably. Collisions behave predictably. The list goes on, but the upshot is -- we suddenly had a competition-grade game like never before.
And then came DCL. On DCL, every kill, every match, matters. Even in one-sided games! For the first time in Descent *history*, a match you're supposed to win 20-10 is a match you play ALL OUT in, because they're gunning for 12, and you want to hold them to 8. Suddenly there are no easy games anymore. Everyone is a threat to everyone, and you play all out, every kill, every game.
That was August of 2013.
A community of the hardcore, the pilots who came back. Dominated by love of the game, respect for each other, pursuit of excellence. Constantly posting demos. Constantly training and improving. Trying out new hardware. Playing on LANlike connections, in a competition-worthy version of the game like never used to exist. Under intense competitive rules like this community has never had before.
The result was an explosion in skill.
Shouldn't be a surprise, right?
Everyone noticed. Over about 9 months, maybe a year, from September of 2013 through maybe CCDL in July of 2014 . . . the pilots in the thick of the competition got better at an astonishing pace. Not everyone in the community at that time played on DCL; not everyone wanted to, and that's fine. But the pilots who did . . . outpaced everyone else. Ask anyone who was there. They all noticed! By mid 2014, we saw the emergence of a class of pilots I call 'the modern masters'. If you weren't there, I promise -- you've never seen pilots fly like this before.
That runup more or less over, now. A lot of pilots came, saw, conquered, and retired. Did what they came to do and got out. What we have now is aftermath. But man, that year! It was an absolute privilege to have been a part of it, and to have played through that.
Are the best pilots now better than they were back in the day?
I think so.
The above "how we got here" story surely makes it plausible that they might be. Nothing like this *existed* in the Kali era. What happened last year was special. Darn special. And it constitutes the best training I've ever received, that's for sure.
They say you can't know for sure, that you can never go back and pit pilots from one era against pilots from another. And that's true. But there are some signs you can look at, and I think they're convincing. Here are the things that convince me:
(1) There are plenty of pilots who played in both eras. You can ask them what they think, relatively speaking. Jediluke, Xciter, Mark392, DJCJR, MD-1224, LoNi, myself, Lotharbot, melvin, Merl, Kiln, Sirius, to name a few. Are they more scared of modern pilots or of old school ones? I've asked a lot of them, and I'm not going to pretend the answer I got was unanimous, but what I heard ranged from "modern is definitely better" to "we can't know". I'm only aware of one vote for "old school was better".
(2) Changing tactics. Back in the day, it was common for a skilled dogfighter to "just camp the dog room". People were starting to counter that a lot in 2002, but nowadays? That would be suicide. Pilots these days do things with proxies, with missiles, with flares, with doors, with wacky camping places, with pauses and deceptions that . . . were just not a part of the game, back in the day. Jedi does all sorts of weird stuff with missiles, and always seems to be in three places at once. Mark does this sneaky precise micro-positioning stuff. DKH makes these snap fusion shots that are just sick. I just . . . I played some of the best in the last era, and I don't remember any of that going on!
(3) Preferred levels. As time has gone on, levels have gotten smaller and faster. If you go back and look at pre-Spaz levels, they're huge, cavernous affairs! The most popular levels for 1v1 in various IDL eras were Minerva, then Nysa, Athena, Vamped, then Black Rose. Black Rose, in its day, was an unbelievably fast level. No one had ever seen anything like that before! But the trend has continued. The dominant 1v1 level these days is Logic -- which by old school standards is a tiny box full of missiles without enough space for a proper dogfight. We play smaller, faster levels over time because WE are better at making decisions faster, better at dodging in small spaces, better at deceiving with less shelter, better at taking deadly shots with less warning.
(4) Demo comparison. We have some demos from great pilots back in the day. Not a lot, it used to tax the systems, but some. What I see in the old school demos, compared to what I see in the new school ones, is a win for the new school pilots, hands down. You can make your own call, but to my eyes -- the new pilots are comparitively faster, more precise, smarter, and more complete.
(5) Robots. This one's just me, but I have always been an enthusiast of the single player game. There have been challenges I've been able to complete in the last year or so that I couldn't have *dreamed* of back in the day. As an example, I tried to beat level 20 on insane, from a cold start, literally just about every day for several years. I failed every time. I never was able to do it in three lives. Now? I can often do it in one. To me, the single player game serves as a reliable skill benchmark because robots . . . don't . . . change. Am I learning the levels better than I knew them back in the day? No, I didn't learn anything in the last year that I didn't already know from the previous seven. I have become a better pilot.
What is really valuable about this as a benchmark, though, is the single player game was able to tell me when I had reached my Kali era skill level. It took about a month. When I could complete the same single player challenges, I was there! But at that skill level on Kali, I was like a 90th percentile pilot. Not famous, but -- if you were good enough to beat me, I had heard of you. But in the Renaissance, at that same skill leve, I was more like 30th percentile. In the Kali era, the best could hold me to six. At a par vs. robots skill in the Renaissance, the best could hold me to one or two. (And that was BEFORE the DCL skill explosion.)
(6) Uncovering old bugs. We've found a lot of bugs in the game in the last year or two that go all the way back to its release. The smart missile bug we uncovered at CCDL, the gauss collision problem Loni and Jinx uncovered, the gauss ammo issue, the smart missile bounceoffs, the list goes on. How did we not find this stuff back in the day, with all the hours we put into the game? It suggests to me that we're studying this game with an intensity that we never have before. That we're putting it through the wringer in this era in new ways. We may have fewer pilots, but we have learned far more about the game!
(7) The experience of high level competitive play. If you go back and read old IDL war journal entries about great games, they're filled with stories of excitement and intensity -- exhilerating. But in the modern era, high level games have a different tone: they are exhausting. The first time I saw this phenomenon was in the Rangers 1v1 tournament in late 2013: Jediluke vs. DJCJR were forced to play 8 matches against each other for the finals! And they described each as so utterly draining that they weren't ready to play another . . . for days. And this is a theme I've heard from many of the best pilots. I will play a long game with Jediluke or with LoNi, and when it's over, we say -- "I'm done, I'm tired, I don't want to play anymore." Not every time, but . . . more often than not. One game's enough. One game's all you want.
The modern high level competitive game is super intense and exciting. Sure it is. But it is also draining and exhausting because it is SO DIFFICULT!
If that was a thing back in the day, I sure didn't hear about it. But it's definitely a thing now.
(8) High expectation of a complete game. Back in the day, you played all styles because you were forced to, because you were expected to, because it made you a professional, because it was good for the community. Nowadays? You study the whole game because you have to -- because if you are weak in one area, it will be taken advantage of, and you will lose. The great pilots are *all* expert dogfighters, expect rats, experts with every gun, experts at dodging way too many missiles in way too little space.
(9) Change in what counts as a kill shot. If there's one thing that's most noteworthy about the modern masters, it's their ability to survive. You can flood a hallway with plasma. They get out. You can send a storm of lasers and a full volley of 10 homers at them in a smallish dogroom. They don't take a scratch. You can put THREE SMART MISSILES in a 1x1 cube with them and often as not, they will BE OKAY. That was . . . totally not a thing back in the day. But it is now. Conversely? Modern pilots can kill you veryveryvery fast. Stick your nose out half a shiplength too far at the wrong time, and it costs you your life. Trichord through a spew pile just to get a weapon -- and it'll cost you 60 shields or more. You can't evade them with less than perfect flying. It's nuts out there.
(10) No dominant pilots. In past eras, there have been pilots who were unbeatable. Kiln, in his day, was in a class by himself. Sirian and LordDeath both ran up huge streaks in the UT. And of course, there's Birdseye. And early on in DCL, Jedi played hundreds of games, and just . . . didn't lose. For like four months. But there are no masters now. All of the best pilots -- all of them! -- in the wrong place, on the wrong day, can wind up in the single digits. Not because they angle each other or because they specialize. LoNi vs. DKH -- IN LOGIC -- has been 20-8 one way, and 20-8 the other. And this is not weird. This is NORMAL. The opponents you're playing are just that dangerous. I used to say, "there is no margin for error against LoNi", and the better we all have gotten, the truer it's become. If I show up for a game against Bahamut, I might get a win. If I'm even *slightly* off? I get 8. The margins these days are so very, very slim, and the opponents are so very, very dangerous.
I think maybe there won't be another dominant pilot again. I think the crop of pilots we have now are so good that they're just . . . indomitable. I don't know, maybe someone will surprise me, but this competition now . . . it's something else. I don't think we've ever seen anything like it.
------------------
Does that prove pilots today are better?
Of course it doesn't. Of course we can never know. I'm convinced, but you can make your own call.
But I'll say this for sure. The fact that some people, a lot of people, maybe even most people think the game right now is at its peak . . . means at the last, it's something you should see. The explosion may be over, but some of the modern masters are still around. Maybe they're better than the old masters and maybe they aren't -- but if you love great piloting, this is worth seeing. It is not an era to miss.
-
Drakona
- Site Admin
- Posts: 1494
- Joined: Fri Aug 30, 2013 5:35 pm
For what it's worth, you shouldn't be taking this as idle trash-talk. It's not a "dude you suck and I'm so good" ego trip.
We're letting you know what you're missing out on if you don't play, and what you're likely to face if you do play. It's not disrespect for the great pilots of the past -- it's respect for those who were a part of the path that brought us to this level. You have never seen Descent like this, because you were one of the best in one era of Descent, and now we've combined that with the best of other eras of Descent. We respect what you did, and we respect what Birdseye and Sirian and TobyCat and kiln and Warlord and the other top pilots in different eras did. And now we have people who learned from each of them putting it all together with the best hardware, the best software, openness and generosity in training, and a healthy competitive spirit that's kind of like a martial arts dojo. This is NEW. This is Descent, Elevated. Don't miss it.
We're letting you know what you're missing out on if you don't play, and what you're likely to face if you do play. It's not disrespect for the great pilots of the past -- it's respect for those who were a part of the path that brought us to this level. You have never seen Descent like this, because you were one of the best in one era of Descent, and now we've combined that with the best of other eras of Descent. We respect what you did, and we respect what Birdseye and Sirian and TobyCat and kiln and Warlord and the other top pilots in different eras did. And now we have people who learned from each of them putting it all together with the best hardware, the best software, openness and generosity in training, and a healthy competitive spirit that's kind of like a martial arts dojo. This is NEW. This is Descent, Elevated. Don't miss it.
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LotharBot
- Posts: 708
- Joined: Sat Aug 31, 2013 1:11 pm
Bump! Like Button (whatever applies).
Gotta see it bra... If you come, I will find you!
Gotta see it bra... If you come, I will find you!
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Mark392
- Posts: 728
- Joined: Mon Sep 09, 2013 2:41 pm
Well said Lothar, Spread97...come get you some bro! We'll get you up to speed very quickly! No doubt you'll have some highly competitive games man! Good times are ahead...if u want them!
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Jediluke
- Posts: 1879
- Joined: Fri Aug 30, 2013 10:00 pm
31 posts
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