THE SALTY THREAD
Re: THE SALTY THREAD
I see no difference in your definitions, Sirius?
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Mark392
- Posts: 728
- Joined: Mon Sep 09, 2013 2:41 pm
Aaaaaaaaaaaaaaaaaaaaand THAT, my friends, is why Mark39-2 is at the top of our ladder. Altering the placement of his ship, and altering space/time around his ship are all the same to him. It all depends on the circumstances.
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Lady Silver
- Posts: 566
- Joined: Sun May 31, 2015 7:12 pm
- Location: USA
I shell start my meditation practice to train my third eye to feel the aura that is pregiven off before the packets are even sent. Thank you for telling me how to beat you! Game is over! /ChallengeTheOther392
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The@$$Man!
- Posts: 408
- Joined: Tue Mar 24, 2015 2:53 am
He hasn't played me in forever, THAT is why.
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bahamut
- Posts: 508
- Joined: Wed Oct 30, 2013 10:52 am
I'm not sure exactly what you're asking, but I can tell you that I always flag versions as incompatible if the physics are even slightly different. So if the games can play together at all, they're doing the same thing physically just as much as if they were the same version.
Some games actually sync positions with a server or something, but Descent doesn't do that. We pretty much just spit positions at each other and hope for the best.
Does that answer your question?
Some games actually sync positions with a server or something, but Descent doesn't do that. We pretty much just spit positions at each other and hope for the best.
Does that answer your question?
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Drakona
- Site Admin
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- Joined: Fri Aug 30, 2013 5:35 pm
yes, but not about the smart missiles being able to track again
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bahamut
- Posts: 508
- Joined: Wed Oct 30, 2013 10:52 am
Smart blobs and homers behave identically in the homing tracking code: they have the same field of view, the same maximum tracking distance, the same delay between losing a target and acquiring one. The rule is, once a homer or smart loses sight of a target, it flies straight until it sees another one, and then it starts tracking that one. The cone it can see targets in is about 40 degrees off its nose in all directions.
Smarts slow down when they don't see something and speed up when they do. Homers always fly the same speed (approximately), which is just a hair slower than a pyro at a full trichord.
A single smart may track you many times, and as they don't show you which way they're pointing, the only way to tell is to watch them move (they're pointing the way they're moving), which is sometimes impractical to use if they've slowed way down and you're in a hurry. But if you don't fly in front of them, they won't track you. If you do fly in front of them, they can track you and lose you as many times as you care to do it.
A homer, on the other hand, is pretty much never going to track you twice. Just the act of dodging it puts it far enough away from you that you probably can't catch up with it again, and at any rate, you'd have to try *really* hard.
Smarts slow down when they don't see something and speed up when they do. Homers always fly the same speed (approximately), which is just a hair slower than a pyro at a full trichord.
A single smart may track you many times, and as they don't show you which way they're pointing, the only way to tell is to watch them move (they're pointing the way they're moving), which is sometimes impractical to use if they've slowed way down and you're in a hurry. But if you don't fly in front of them, they won't track you. If you do fly in front of them, they can track you and lose you as many times as you care to do it.
A homer, on the other hand, is pretty much never going to track you twice. Just the act of dodging it puts it far enough away from you that you probably can't catch up with it again, and at any rate, you'd have to try *really* hard.
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Drakona
- Site Admin
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You could do it in a three-player FFA; one player fires the homer, the other two play tennis with it.
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Sirius
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- Location: Bellevue, WA