Wired / wireless connections
47 posts
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Re: Wired / wireless connections
Yes it is productive thanks, in the time it took to write my last message there was another four or five new ones.
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Lee
- Posts: 441
- Joined: Fri Jun 24, 2016 5:09 am
- Location: U.K.
all i mean is on my wireless is i get between ~3 and 10 Mbps and on wired I get like 75 to 100+mbps.
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melvin
- Posts: 515
- Joined: Thu Mar 20, 2014 11:23 pm
I've been on wireless since I've returned and consistently get 50 mbs both up and down so raw bandwidth isn't an issue. Maybe someone more technically knowledgeable can chime in on what would be the bigger contributor to loss, a wireless connection, or sheer distance/number of hops between 2 players.
Speaking from personal experience over the past week it's not always easy to run cable through a house depending on layout and age of the home. I recently moved my office into a new room that was wired by the previous owner. Figured this would be an easy fix, come to find out the wire is broken somewhere and I can't even remove it to replace it because the wire was run along the exterior of the house to get to where my office is, but then was subsequently mortared in behind a stone facade and can't really be pulled in either direction.
Conditions with heavy loss like bursting obvious can make the game unplayable, I don't have that sort connection to anyone who currently plays I don't think, and its a rarity for me to have loss actually register by the loss % counter in game. Regardless a good player will adjust to the conditions they're playing under, and I think the number of times a game is decided based on wired/wireless is probably tiny compared to the the sum total of all other mistakes and decision making that go on in a game. So to blame any sort of win/loss on that is ridiculous.
Speaking from personal experience over the past week it's not always easy to run cable through a house depending on layout and age of the home. I recently moved my office into a new room that was wired by the previous owner. Figured this would be an easy fix, come to find out the wire is broken somewhere and I can't even remove it to replace it because the wire was run along the exterior of the house to get to where my office is, but then was subsequently mortared in behind a stone facade and can't really be pulled in either direction.
Conditions with heavy loss like bursting obvious can make the game unplayable, I don't have that sort connection to anyone who currently plays I don't think, and its a rarity for me to have loss actually register by the loss % counter in game. Regardless a good player will adjust to the conditions they're playing under, and I think the number of times a game is decided based on wired/wireless is probably tiny compared to the the sum total of all other mistakes and decision making that go on in a game. So to blame any sort of win/loss on that is ridiculous.
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Vainiac
- Posts: 81
- Joined: Sun Feb 21, 2016 7:55 am
The only thing I don't like is the harassment that comes with it. It sucks that people have to play on wireless, but we can't exactly tell people to bugger off. The only thing you can do is make people aware that wireless has some serious issues and hope they can do something about it.
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roncli
- Posts: 1106
- Joined: Sun Mar 22, 2015 5:05 pm
- Location: Belmont, CA
No, I agree roncli. If they can only be on wireless....so be it. Stay. Play.
If all you need to do is crimp a wire on both ends (cyrus) ....friggin crimp it man. wtf
etc
If all you need to do is crimp a wire on both ends (cyrus) ....friggin crimp it man. wtf
etc
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Jediluke
- Posts: 1879
- Joined: Fri Aug 30, 2013 10:00 pm
47 posts
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