So what's happened lately?
19 posts
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Re: So what's happened lately?
Overload tricording works, but it doesn't default to "proper" tricording, you have to go looking for it in the settings. Once you find it, it's great.
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roncli
- Posts: 1106
- Joined: Sun Mar 22, 2015 5:05 pm
- Location: Belmont, CA
http://descentchampions.org/view_match.php?id=12204
30-28 game with Jedi and I from awhile back. Probably the most intense game I've played since coming back.
30-28 game with Jedi and I from awhile back. Probably the most intense game I've played since coming back.
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Vainiac
- Posts: 81
- Joined: Sun Feb 21, 2016 7:55 am
Thanks Vainiac, though your dropbox link isn't available anymore. Mind giving me a new link?
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Entropy
- Posts: 273
- Joined: Wed May 06, 2015 11:31 pm
It's kind of weird how D:U is the one with the Descent name and yet they're building the least Descent-like game (even counting SolC). There are places you might want to modernize but hitboxes isn't the place I'd have thought you'd put a stake in the ground - especially given that few if any people think D:U combat feels great yet. And you also have the shields excuse for the round collision volumes, so it needn't look all that 90s.
The main thing I have left to feel positive about D:U for is that the community and developers are still gamers and presumably won't settle for something they don't find fun, and if they find it fun there's a pretty decent chance I'll find something about it fun too. There's also classic mode, which could work out, although pretty much no matter how it goes it'd be better with client-side hit detection.
Speaking of which, that's an ingredient Overload would need to live up to the DCL-quality benchmark too. Any chance of bringing that up in your interview roncli? I'm not sure how easily Unity accommodates stuff like that, but Revival would have to be pretty committed to doing even the things that are hard for Overload MP to cross that threshold from merely good to awesome. Obviously it also needs meticulous weapon balance and clamped turn rate (which is also a gamepad/joystick fairness issue, not just game mechanics), but those aren't at any real risk of being thrown in the "too hard" basket.
The main thing I have left to feel positive about D:U for is that the community and developers are still gamers and presumably won't settle for something they don't find fun, and if they find it fun there's a pretty decent chance I'll find something about it fun too. There's also classic mode, which could work out, although pretty much no matter how it goes it'd be better with client-side hit detection.
Speaking of which, that's an ingredient Overload would need to live up to the DCL-quality benchmark too. Any chance of bringing that up in your interview roncli? I'm not sure how easily Unity accommodates stuff like that, but Revival would have to be pretty committed to doing even the things that are hard for Overload MP to cross that threshold from merely good to awesome. Obviously it also needs meticulous weapon balance and clamped turn rate (which is also a gamepad/joystick fairness issue, not just game mechanics), but those aren't at any real risk of being thrown in the "too hard" basket.
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Sirius
- Posts: 489
- Joined: Wed Dec 31, 2014 2:09 am
- Location: Bellevue, WA
Swarthy was telling me that an issue has been found with spawn locations and I was wondering if there was any update on the information from this thread: viewtopic.php?f=4&t=940&hilit=spawn
Also didn't we know about the issue with spawns long before January? I know when I was playing in 2015 I brought it up a bunch of times and I worked with AFP to get the spawning code examined in rebirth and then adjusted. Maybe we didn't make it clear for retro or something, I don't remember too well.
Also didn't we know about the issue with spawns long before January? I know when I was playing in 2015 I brought it up a bunch of times and I worked with AFP to get the spawning code examined in rebirth and then adjusted. Maybe we didn't make it clear for retro or something, I don't remember too well.
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Entropy
- Posts: 273
- Joined: Wed May 06, 2015 11:31 pm
19 posts
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