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What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

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Re: What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

Postby Entropy » Fri Sep 18, 2015 7:30 pm

That level really shouldn't have the fusion anyway, so it's for the best.
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Re: What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

Postby Lobber » Sat Sep 19, 2015 5:34 am

The text hints that I hid a fusion cannon in that level somewhere. I don't recall how I hid it. What is the bug?
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Re: What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

Postby Entropy » Sat Sep 19, 2015 6:56 am

The fusion cannon spawns in the cube with the reactor, and was moved from the centre of the cube towards the side that has the texture-only wall. The intent was that you would have to bump against the side, in the face of reactor fire, to clip through the wall and pick up the fusion. For some reason this clipping-through-side-to-get-Fusion doesn't work in Retro, so it was only by accident that I even discovered it existed in the level.
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Re: What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

Postby SeaWyrm » Sat Sep 19, 2015 10:07 pm

Hello, person named Lobber.
Do you lob?
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Re: What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

Postby Lobber » Sun Sep 20, 2015 5:25 am

So in Original Descent it works as intended, but in DXX it's wonky?
Hello SeaWyrm. I lob smarts to get kills, the origin of the name.
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Re: What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

Postby roncli » Sun Sep 20, 2015 12:08 pm

It's ONLY Retro. Rebirth, it works fine.
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Re: What?!? Jediluke isn't ranked #1 ?!?!?!oneoneone

Postby Lobber » Sun Sep 20, 2015 5:25 pm

Well I did do alot of weird things in Descent that was a first for any level designer, negative shield triggers that increase shields, door puzzles, bouncy walls... amazing geometrical levels, etc.
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